A bow and arrow are not what you would think of as must-have accessories in an urban environment. But everyone needs to get out some aggression on friends and loved ones from time to time. An empty lot and a couple of scissor lifts can be outfitted to create a large-scale analog video game – but unlike Duck Hunt, you get to aim at your friends!

CONCEPT, DESIGN + DIRECTION:
David Belt, Macro Sea, Executive Director

COLLABORATION + CONSULTING:
Jocko Weyland, Macro Sea, Aesthetic Collaborator + Consultant

VISUALIZATION + DESIGN COLLABORATION:
Vamos Architects